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Practising 7x table WITH A GAME to make it FUN

SNAKING SEVENS

requirements: playing board; playing piece for each player;

one dice; symbol instruction sheet; paper and pen for each player to record their scores.

The purpose of this game

To reach the end of the trail with the most points

whilst practising your 7x table knowledge

How to play

Take it in turns to throw the dice and move your playing piece

along the snaking trail.

If you land on a NUMBER, divide it by seven.

WRITE DOWN THE ANSWER AS THAT IS YOUR

SCORE FOR THIS GO.

If you land on a SYMBOL, follow the instructions

on the instruction sheet (see below).

WHEN ONE PLAYER REACHES

THE END OF THE TRAIL,

THE GAME ENDS AND

THE PLAYER WITH

THE HIGHEST SCORE

IS THE WINNER.

 

SNAKING SEVENS

start 7 Ψ Ʊ 21 56 ʘ 63 Ʊ ø
28
42 ø 49 ʘ 35 Ʊ 42 π Ψ 84
63
28 Σ Ʊ 14 42 Ψ ʘ 84 Σ 35
ø
ʘ Ʊ 21 Ψ 84 49 π ø Ψ 77
56
Σ 35 Ʊ ʘ Ψ 63 Ʊ 49 14 63
84
ø Ʊ 35 ʘ 84 70 Ψ π 35 ø
ʘ
14 21 ʘ Ψ 63 Ʊ Σ ø 70 42
ʘ
 end 56 ø 7 14 Σ ø Ʊ 63 14

© Dragonfly Teaching 2011 – Fun Times Tales

symbol instruction sheet

 Ʊ  have another go ʘ  miss your next go  Ψ move your piece vertically DOWN to the line below and continue playing until your go comes to an end.
 ø  move your next go backwards  Σ swop your playing piece with another one on the board and continue playing until your go comes to an end.  π move your playing piece vertically UP to the line above and continue playing until your go comes to an end.

This game apopears on the Fun Times Tales DVD:

folder 5: Putting Tables into Practice and folder 6: Game Templates